about

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Researcher, engineer, lecturer, artist? Maybe all at the same time.

I am an all-round specialist in sound and acoustics, with the necessary overview to work creatively in almost any domain, on the edge between art, industry, and academia. From physics to engineering, from sound design to music technology, from human factors to data science.

Research. I am interested in the creation and perception of sound and the physics of musical instruments, from physical modeling to ecological psychoacoustics to musical acoustics, the sounds of everyday objects and interactions, and the interactions with the everyday acoustic environment. Within my research, I solve engineering problems in acoustics, develop algorithms for digital signal processing, design interfaces for human–computer interaction, evaluate findings through user experiments and statistical analysis, and predict measurements via computational models.

Sonification. A major driving force behind my research is sonification. I strive for everyday auditory displays that blend digital information seamlessly into the physical environment, as well as for professional sonifications that augment established tools for interactive information display and exploratory data analysis. My sonifications adapt to the entire information channel, including auditory perception, cognition, and information capacity.

Teaching. I have been teaching and supervising aspiring sound engineers, sound designers, computer musicians, and musicologists at the University of Music and Performing Arts Graz, Austria. My courses include physical modeling of sound and material science, musical acoustics, sonification and auditory displays, sonic interaction design, and do-it-yourself electronics. Teaching helped me to understand the theoretical foundations from the ground up. For numerous institutions worldwide I have given workshops ranging from sound editing to physical computing and video projection mapping.

Art. A daily confrontation with the technological state of the art forms the basis of my artistic practice. I performed experimental computer music, created immersive media installations, and designed interactive sound and video projections for theater and opera.

Art Engineering. Through my contributions to large artistic projects and events, I have learned how to realize massive robotic concert installations and to implement immersive auditory-visual experiences in teamwork. As a freelancer, I provide hardware and software development, from sensors and actuators to microcontrollers and embedded Linux systems, from show control and automation to adaptive video projection mapping, from sound direction to live electronics on stage.

Marian Weger
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